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                    Kirstine Wallis

                    Test Sites Online: Round 1

                    Illustration of workbook with labels
                    Kirstine Wallis is a landscape architect and artist.

                    Kirstine was born and lives the lands of the Boon Wurrung (Melbourne’s South-East). Her mother’s ancestry has connection to Yorta Yorta Country, along with pre-colonial Irish/Scottish/Canadian, and ancestry way back to Palawa milaythina (Tasmania). Her dad’s side has colonial links to England and Captain Cook’s family. She embraces her complex ancestry; the cultural dichotomy fuels her research and practice as a landscape architect and artist, and her perspective serves as a bridge between cultures.

                    Best known for her work as the head sculptor on the Matrix sequels, leading teams to create bespoke public spaces and facilitating Indigenous engagement workshops to overcome barriers in cross-cultural work and two-way sharing.

                    Kirstine is a futurist with a passion for ancient memory aids that connect knowledge over time.

                    X-Moiety

                    X-Moiety is a collaborative project researching towards the creation of public art that serves as a memory trigger for missing features from the landscape, referred to in First Nations traditional knowledge. Working in collaboration and co-design with Elders, the aim is to reinstate an icon that has been destroyed. The project outcome is initially a research exegesis (a journal of notes and drawings), that then informs a sculptural public art installation and an original script for theatrical production.

                    X-Moiety has three project phases:

                    Phase 1

                    Communicate: A research development exegesis

                    Proposed is a research project collaborating with First Nations Elders and experts in the field, exploring journey cycles and trade routes, connecting people for thousands of years before cities, asphalt and highways.

                    Phase 2

                    Collaborate: Creative development of public art and a theatrical script

                    This collaborative phase is about asking the Traditional Owners what significant place they would like to connect and regenerate on their land, what they would like visible to the broader public, and to what extent.

                    Phase 3

                    Co-design: build & installation of public art, performance of original script

                    The weaving together of the creative disciplines of live theatre and public art are intrinsic to this project. An icon will be referred to in the play with narrative clues to an installation of sculptural public art, reinstating a memory trigger that has been destroyed. The symbol @ has been sketched as a place-holder, as it will take long-term research and patient collaboration to find X.

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